Player rules · TEST beta
Play fair. Score most. Win.
These are the simple rules players need. Every War shows its exact team size, timing, points, and proof requirements before play.
CLASH rules
- 01Clans
A clan can have up to 10 members.
- 02War team
The founder sets the players per clan for each War (1–10). The leader locks the exact team. Each player receives one random task. The published War prize is a defined amount, not the entire tracked Vault balance. Published legacy Wars retain their displayed rules.
- 03One War clan
A player can compete for only one clan in the same War. The selected team locks before play.
- 04Your task
Tasks are drawn once when the roster locks. Each selected player gets one task. Retries keep the same owner; teammates can help in clan chat but cannot submit for you.
- 05Points
Each challenge shows its maximum points. Only verified challenges and correctly resolved predictions add to the clan score.
- 06Predictions
A prediction must be locked before its server deadline. It cannot be changed after it locks.
- 07No pay to win
Wallet balance, $CLASH holdings, trading, spending, and referrals never add points or improve tie priority.
- 08Proofs
Proof must match the published task, come from an eligible War-team player, and arrive before the deadline. Rejected proof may be retried only when the challenge rules allow it.
- 09Winner
After the War closes and pending results are checked, the eligible clan with the highest final verified score wins.
- 10Ties
New Wars compare server submission times: the clan that reached its final verified score first wins a score tie. Review speed does not decide it. Mission Control checks the recorded times and confirms the result. Previously published Wars keep their frozen tie rules, including rejected-proof priority where shown.
- 11Vault split
The Vault uses the reward policy frozen for that War. In the current TEST build, qualifying contributors on the locked winning roster receive deterministic equal shares.
- 12Cheating
Duplicate, replayed, late, cross-clan, or manipulated submissions can be rejected, held, voided, or disqualified. Every founder decision is recorded.
This environment uses valueless TEST credits. Real-money launch, official eligibility, age, geography, tax, sanctions, and legal contest terms require separate published rules and approval.